Class CppFunction¶
Defined in File library.h
Page Contents
Class Documentation¶
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class CppFunction¶
Represents a C++ function that implements an operator.
Most users won’t interact directly with this class, except via error messages: the constructors this function define the set of permissible “function”-like things you can bind via the interface.
This class erases the type of the passed in function, but durably records the type via an inferred schema for the function.
Public Functions
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template<typename Func>
inline explicit CppFunction(Func *f, std::enable_if_t<c10::guts::is_function_type<Func>::value, std::nullptr_t> = nullptr)¶ This overload accepts function pointers, e.g.,
CppFunction(&add_impl)
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template<typename FuncPtr>
inline explicit CppFunction(FuncPtr f, std::enable_if_t<c10::is_compile_time_function_pointer<FuncPtr>::value, std::nullptr_t> = nullptr)¶ This overload accepts compile time function pointers, e.g.,
CppFunction(TORCH_FN(add_impl))
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template<typename Lambda>
inline explicit CppFunction(Lambda &&f, std::enable_if_t<c10::guts::is_functor<std::decay_t<Lambda>>::value, std::nullptr_t> = nullptr)¶ This overload accepts lambdas, e.g.,
CppFunction([](const Tensor& self) { ...
})
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~CppFunction()¶
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CppFunction(CppFunction&&) noexcept = default¶
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CppFunction &operator=(CppFunction&&) = default¶
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inline CppFunction &&debug(std::string d) &&¶
Public Static Functions
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static inline CppFunction makeFallthrough()¶
This creates a fallthrough function.
Fallthrough functions immediately redispatch to the next available dispatch key, but are implemented more efficiently than a hand written function done in the same way.
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template<c10::BoxedKernel::BoxedKernelFunction *func>
static inline CppFunction makeFromBoxedFunction()¶ Create a function from a boxed kernel function with signature
void(const OperatorHandle&, Stack*)
; i.e., they receive a stack of arguments in a boxed calling convention, rather than in the native C++ calling convention.Boxed functions are typically only used to register backend fallbacks via torch::Library::fallback().
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template<c10::BoxedKernel::BoxedKernelFunction_withDispatchKeys *func>
static inline CppFunction makeFromBoxedFunction()¶
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template<class KernelFunctor>
static inline CppFunction makeFromBoxedFunctor(std::unique_ptr<KernelFunctor> kernelFunctor)¶ Create a function from a boxed kernel functor which defines
operator()(const OperatorHandle&, DispatchKeySet, Stack*)
(receiving arguments from boxed calling convention) and inherits fromc10::OperatorKernel
.Unlike makeFromBoxedFunction, functions registered in this way can also carry additional state which is managed by the functor; this is useful if you’re writing an adapter to some other implementation, e.g., a Python callable, which is dynamically associated with the registered kernel.
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template<typename FuncPtr, std::enable_if_t<c10::guts::is_function_type<FuncPtr>::value, std::nullptr_t> = nullptr>
static inline CppFunction makeFromUnboxedFunction(FuncPtr *f)¶ Create a function from an unboxed kernel function.
This is typically used to register common operators.
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template<typename FuncPtr, std::enable_if_t<c10::is_compile_time_function_pointer<FuncPtr>::value, std::nullptr_t> = nullptr>
static inline CppFunction makeFromUnboxedFunction(FuncPtr f)¶ Create a function from a compile time unboxed kernel function pointer.
This is typically used to register common operators. Compile time function pointers can be used to allow the compiler to optimize (e.g. inline) calls to it.
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template<typename Func>