Deploying Torch-TensorRT Programs¶
After compiling and saving Torch-TensorRT programs there is no longer a strict dependency on the full Torch-TensorRT library. All that is required to run a compiled program is the runtime. There are therefore a couple options to deploy your programs other than shipping the full Torch-TensorRT compiler with your applications.
Torch-TensorRT package / libtorchtrt.so¶
Once a program is compiled, you run it using the standard PyTorch APIs. All that is required is that the package must be imported in python or linked in C++.
Runtime Library¶
Distributed with the C++ distribution is libtorchtrt_runtime.so
. This library only contains the components
necessary to run Torch-TensorRT programs. Instead of linking libtorchtrt.so
or importing torch_tensorrt
you can
link libtorchtrt_runtime.so
in your deployment programs or use DL_OPEN
or LD_PRELOAD
. For python
you can load the runtime with torch.ops.load_library("libtorchtrt_runtime.so")
. You can then continue to use
programs just as you would otherwise via PyTorch API.
Note
If you are using the standard distribution of PyTorch in Python on x86, likely you will need the pre-cxx11-abi variant of libtorchtrt_runtime.so
, check Installation documentation for more details.
Note
If you are linking libtorchtrt_runtime.so
, likely using the following flags will help -Wl,--no-as-needed -ltorchtrt -Wl,--as-needed
as there’s no direct symbol dependency to anything in the Torch-TensorRT runtime for most Torch-TensorRT runtime applications
An example of how to use libtorchtrt_runtime.so
can be found here: https://github.com/pytorch/TensorRT/tree/master/examples/torchtrt_runtime_example
Plugin Library¶
In the case you use Torch-TensorRT as a converter to a TensorRT engine and your engine uses plugins provided by Torch-TensorRT, Torch-TensorRT
ships the library libtorchtrt_plugins.so
which contains the implementation of the TensorRT plugins used by Torch-TensorRT during
compilation. This library can be DL_OPEN
or LD_PRELOAD
similarly to other TensorRT plugin libraries.
Multi Device Safe Mode¶
Multi-device safe mode is a setting in Torch-TensorRT which allows the user to determine whether the runtime checks for device consistency prior to every inference call.
There is a non-negligible, fixed cost per-inference call when multi-device safe mode is enabled, which is why it is now disabled by default. It can be controlled via the following convenience function which doubles as a context manager.
# Enables Multi Device Safe Mode
torch_tensorrt.runtime.set_multi_device_safe_mode(True)
# Disables Multi Device Safe Mode [Default Behavior]
torch_tensorrt.runtime.set_multi_device_safe_mode(False)
# Enables Multi Device Safe Mode, then resets the safe mode to its prior setting
with torch_tensorrt.runtime.set_multi_device_safe_mode(True):
...
TensorRT requires that each engine be associated with the CUDA context in the active thread from which it is invoked. Therefore, if the device were to change in the active thread, which may be the case when invoking engines on multiple GPUs from the same Python process, safe mode will cause Torch-TensorRT to display an alert and switch GPUs accordingly. If safe mode is not enabled, there could be a mismatch in the engine device and CUDA context device, which could lead the program to crash.
One technique for managing multiple TRT engines on different GPUs while not sacrificing performance for
multi-device safe mode is to use Python threads. Each thread is responsible for all of the TRT engines
on a single GPU, and the default CUDA device on each thread corresponds to the GPU for which it is
responsible (can be set via torch.cuda.set_device(...)
). In this way, multiple threads can be used in the same
Python script without needing to switch CUDA contexts and incur performance overhead.
Cudagraphs Mode¶
Cudagraphs mode is a setting in Torch-TensorRT which allows the user to determine whether the runtime uses cudagraphs to accelerate inference in certain cases.
Cudagraphs can accelerate certain models by reducing kernel overheads, as documented further [here](https://pytorch.org/blog/accelerating-pytorch-with-cuda-graphs/).
# Enables Cudagraphs Mode
torch_tensorrt.runtime.set_cudagraphs_mode(True)
# Disables Cudagraphs Mode [Default Behavior]
torch_tensorrt.runtime.set_cudagraphs_mode(False)
# Enables Cudagraphs Mode, then resets the mode to its prior setting
with torch_tensorrt.runtime.enable_cudagraphs():
...
In the current implementation, use of a new input shape (for instance in dynamic shape cases), will cause the cudagraph to be re-recorded. Cudagraph recording is generally not latency intensive, and future improvements include caching cudagraphs for multiple input shapes.